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Old Travel tower defense

Old Travel tower defense

A Roblox experience owned by Mr_Tea Developement.

Tower defenseENtower defenseold versiontravel

Description (written by the developer; not a statement by this register)

old version: https://www.roblox.com/games/12783043545/Moved-Travel-tower-defense Group : https://web.roblox.com/groups/32417194/Travel-tower-defense-group#!/about

Last updated by the developer 25 Oct 2025, 18:34 UTC.

0
playing (measured 11 Aug 2026, 21:47 UTC)
27,302
lifetime visits
75%
liked (110 👍 / 36 👎)
131
favourites (4.8 per 1k visits)
19 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Swordsman
1,500 R$
V2 Upgrades![Read Desc!]
1,000 R$
[Tower]Finance king
300 R$
[Tower]Droid
225 R$
[Tower]Awakened fighter
200 R$
Vip
200 R$
[Tower]Engineer
170 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome1,013 · 0.00% win
Alpha Tester · other802 · 0.00% win
Meet the Owner · other491 · 0.00% win
Boss-Rush · progression91 · 0.00% win
Halloween 2023 · other72 · 0.00% win
Void Present · collection53 · 0.00% win
Happy teapot · other49 · 0.00% win
Summer event 2024 · other41 · 0.00% win
The strongest attack ! · other38 · 0.00% win
Easy Mode · other35 · 0.00% win
Fighter Awakens · progression34 · 0.00% win
First Hitman mission · progression29 · 0.00% win
Christmas 2023 · other29 · 0.00% win
April Fools mini event · other22 · 0.00% win
Sand Event · social19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.