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make phones to escape poverty tycoon

make phones to escape poverty tycoon

A Roblox experience owned by Simple Games Inc.

TycoonENtycoonbusiness simulationphone manufacturing

make phones to escape poverty tycoon is a Roblox experience in the tycoon genre, created on 2023-05-19. The game has recorded 2,499,266 lifetime visits and 25,591 favorites. Currently, 2 players are active. The experience holds a 77% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

you woke up one day to realize that your new phone is already broken so you decided to start your own phone store to make higher quality phones to make phones more affordable and escape poverty

Last updated by the developer 4 Aug 2026, 14:42 UTC.

2
playing (measured 10 Aug 2026, 16:07 UTC)
2,499,266
lifetime visits
77%
liked (5,935 👍 / 1,796 👎)
25,601
favourites (10.2 per 1k visits)
19 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:076first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Interns
499 R$
3X Backpack Size
499 R$
Faster Friends
499 R$
Infinite Components
399 R$
No Bills
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

go into debt · other177,403 · 17.6% win
escape poverty · progression40,636 · 7.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3177no change
14 Aug 2026, 07:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.