Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
make phones to escape poverty tycoon

make phones to escape poverty tycoon

A Roblox experience owned by Simple Games Inc.

TycoonENtycoonbusiness simulationphone manufacturing

make phones to escape poverty tycoon is a Roblox experience in the tycoon genre, created on 2023-05-19. The game has recorded 2,499,266 lifetime visits and 25,591 favorites. Currently, 2 players are active. The experience holds a 77% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

you woke up one day to realize that your new phone is already broken so you decided to start your own phone store to make higher quality phones to make phones more affordable and escape poverty

Last updated by the developer 4 Aug 2026, 14:42 UTC.

2
playing (measured 10 Aug 2026, 16:07 UTC)
2,499,266
lifetime visits
77%
liked (5,977 👍 / 1,810 👎)
25,663
favourites (10.3 per 1k visits)
19 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:076first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Interns
499 R$
3X Backpack Size
499 R$
Faster Friends
499 R$
Infinite Components
399 R$
No Bills
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

go into debt · other178,298 · 13.8% win
escape poverty · progression40,862 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:4577no change
23 Oct 2026, 07:3877no change
13 Oct 2026, 07:3777no change
3 Oct 2026, 07:3677no change
23 Sept 2026, 07:3577no change
13 Sept 2026, 07:3377no change
3 Sept 2026, 07:3277no change
24 Aug 2026, 07:3177no change
14 Aug 2026, 07:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.