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Every Second You Get +1 Emerald

Every Second You Get +1 Emerald

A Roblox experience owned by Casual..

TycoonENincrementalpet collectionemerald currency

Every Second You Get +1 Emerald is a tycoon experience created on May 19, 2023. The game has accumulated 1,019,726 lifetime visits and 3,621 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The description highlights weekly updates, pet collection mechanics, and premium benefits for emerald gains.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Emerald 🌟 ⏰ Updates every Week! NEW CODE AT 5,000 LIKES ⭐️ 👍Like For Updates! 🏆 Hatch/Collect Pets, Wins & More! Join Our GROUP for Free REWARDS: www.roblox.com/groups/32418585 ⭐Premium Benefits: +15% More Emerald! ✨Follow @morldev for Codes!

Last updated by the developer 24 Oct 2025, 07:01 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
1,019,726
lifetime visits
89%
liked (4,302 👍 / 537 👎)
3,621
favourites (3.6 per 1k visits)
19 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,199 R$
Eight Hatch
1,049 R$
Super Lucky
799 R$
+8 Pet Equip
799 R$
+100 Pet Storage
399 R$
+4 Pet Equip
399 R$
x2 Jump
349 R$
x2 Emeralds
299 R$
Auto Hatch
299 R$
x2 Wins
299 R$
x2 Speed
249 R$
+50 Pet Storage
199 R$
Lucky
99 R$
+1 Pet Equip
99 R$
+25 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome354,057 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.