MakerLab - Plant, Grow and Harvest on Mars
A Roblox experience owned by Museum of Science.
TycoonENspace simulationfarming/gardeningeducational
MakerLab - Plant, Grow and Harvest on Mars is a tycoon experience created on 2023-05-20. The game records 607,778 lifetime visits and 5,916 favorites. Current player count is zero. The title holds a 54% like percentage. Players engage in plant cultivation and resource collection within a Mars-themed setting.
Description (written by the developer; not a statement by this register)
Welcome to MakerLab located on Mars! You are an Astrobotanist in the Perseverance Colony with the mission to shape life beyond Earth's boundaries. Grow plants, craft tools, and customize your science lab in this community. 🌱 Plant, Grow, and Harvest plants alongside others within the Greenhouse! 🧠 Strategize to meet a plant's grow 💡 Collect Resources to 3d Print new item in the Maker Lab 🧊 3d Print new tools and gear to socialize with your friends and fellow scientists! ⚒️ Unlock new gear and tools to aid your plants in their growth journey 🖌️ Customize your room to fit your role, Astrobotanist, Engineer, or Scientist! 🏆 Compete to be the top Astrobotanist on Mars! 🌀 Portal to Mission: Mars and other Experiences Experience is from the Museum of Science. #plant #grow #garden #gardening #farming #crop #botany #mars #missionmars #education #science #museumofscience #makerlab #nasa #spacex #botany #horticulture #education #kidsgames #farm #space #tycoon #social #videos
Last updated by the developer 25 Apr 2026, 18:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:32 | 54 | no change |
| 14 Aug 2026, 19:32 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.