[BETA] Soul Journey
A Roblox experience owned by Flicko Studio.
AdventureENfantasyboss battleschool project
Description (written by the developer; not a statement by this register)
Update 0.0 - Mobile and Computer Support - 2 New Potions - Skip Button Cutscene Keybinds: Q - Dash V - Special Sword Attack Summary: A highschooler, Bob, gazes outside of his classroom and questions his state of social life and fills his mind with anxiety about academics. A gust of wind sways the curtain back and forth and lighting strikes suddenly. A reaper appears in the classroom and destroys the whole classroom. It takes the soul out of Bob and consumes it into its rib cage. Bob falls on the ground unconscious and wakes up in the goddess realm, realizing he just got transported into another world. He gets tasked with taking his soul back from the reaper and embarks on a journey in a fantasy world. Will he ever get his heart back? Play as the main character and overcome obstacles and adversaries that stand in the way. This School project is about my past 4 years of school. I created a boss battle game with many obstacles to represent my struggle with academics and social life.
Last updated by the developer 23 Nov 2025, 14:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.