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KOMBAT

KOMBAT

A Roblox experience owned by BumBurd Productions.

Fighting & PvPENPhightingItem AsylumFighting

Description (written by the developer; not a statement by this register)

based Off of Phighting/Item Asylum A little something Myself and @AquayeGamin Created. ENJOY!! **DISCLAIMER** I DONT OWN ANYTHING HERE TECHNICALLY @AquayeGamin OWNS EVERYTHING HERE SINCE HE DID EVERYTHING.

Last updated by the developer 16 Aug 2026, 23:54 UTC.

0
playing (measured 26 Aug 2026, 18:02 UTC)
587
lifetime visits
75%
liked (12 👍 / 4 👎)
14
favourites (23.9 per 1k visits)
20 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

grr 😡 · progression7 · 0.00% win
Welcome To Kombat! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757426 August 2026 — 73 % liked6 October 2026 — 75 % liked26 August 20266 October 2026
2 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 06:1575+2
26 Aug 2026, 22:3873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.