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Azerty's Classic Difficulty Chart Obby ⭐

Azerty's Classic Difficulty Chart Obby ⭐

A Roblox experience owned by Azerty Group.

ObbyENdifficulty chartobstacle courseprogression

Description (written by the developer; not a statement by this register)

👋 Welcome to Azerty's Classic Difficulty Chart Obby, aka ACDCO! 🌟 This obby is not meant to be easy. It starts off easier than a mega fun obby but the difficulty eventually increase to the point of getting nearly impossible. How many stages can you beat before giving up? Let's find out! ✅ Current stages count: 200 (more stages coming soon) 📈 Using shiftlock is very helpful in higher stages, and can help you complete most stages faster! 💾 Your progress saves, so you can always continue where you left off! 💀 Press 'R' to reset. 👍 🔔 Thumb up, favorite and join the group if you're enjoying the experience. Thanks for the support. 🎉 💡 Inspired by Tiered Obbies and EToH

Last updated by the developer 27 Oct 2025, 17:22 UTC.

0
playing (measured 11 Aug 2026, 12:38 UTC)
375,236
lifetime visits
57%
liked (405 👍 / 304 👎)
1,211
favourites (3.2 per 1k visits)
20 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome171,597 · 0.00% win
Effortless · other124,595 · 0.00% win
Easy · other85,960 · 0.00% win
Medium · other56,850 · 0.00% win
Hard · other25,350 · 0.00% win
Difficult · other12,052 · 0.00% win
Challenging · other4,945 · 0.00% win
Intense · other1,438 · 0.00% win
Remorseless · other284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked4 September 2026 — 57 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3357no change
14 Aug 2026, 23:2157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.