Azerty's Classic Difficulty Chart Obby ⭐
A Roblox experience owned by Azerty Group.
ObbyENdifficulty chartobstacle courseprogression
Description (written by the developer; not a statement by this register)
👋 Welcome to Azerty's Classic Difficulty Chart Obby, aka ACDCO! 🌟 This obby is not meant to be easy. It starts off easier than a mega fun obby but the difficulty eventually increase to the point of getting nearly impossible. How many stages can you beat before giving up? Let's find out! ✅ Current stages count: 200 (more stages coming soon) 📈 Using shiftlock is very helpful in higher stages, and can help you complete most stages faster! 💾 Your progress saves, so you can always continue where you left off! 💀 Press 'R' to reset. 👍 🔔 Thumb up, favorite and join the group if you're enjoying the experience. Thanks for the support. 🎉 💡 Inspired by Tiered Obbies and EToH
Last updated by the developer 27 Oct 2025, 17:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 01:33 | 57 | no change |
| 14 Aug 2026, 23:21 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.