[UPD BANKS π¦] Steal Time v4 β¨
A Roblox experience owned by Steal Time Fan Club.
Fighting & PvPENsword fightingtime stealing mechanicleaderboards
[UPD BANKS π¦] Steal Time v4 β¨ is a fighting-pvp experience created on 2023-05-21. It has recorded 1,141,258 lifetime visits and 1,972 favorites. The title holds a 73% like percentage. Currently, zero users are playing. The description indicates gameplay involves stealing time, trading swords, and competing on leaderboards.
Description (written by the developer; not a statement by this register)
Steal Time [0.4.0] is brought to you by TheMysteryPl4ys. Development Credits - @TheMysteryPl4ys & @Albairn1 GFX/Icons Credits - @QWERTZY_LAYOUT β | Don't forget to like, favourite, and follow for more updates and events! β¨ | New Code at 10,000 likes! 𧨠| New updates every other week! π₯ | Next Update: 00/00/0000 π | Earn Time from doing events! β | KO others to Steal Time π€ | Help your friends! π | Beg for Swords or Time! π | Become the best and be on the leaderboards! π | Trade your Swords and Time! π οΈ | Exploiting, Cross Trading, Farming Stats, Bullying, Harassment, or Breaking TOS will result in a ban! πΈ | All purchases support the developers and help for future updates! π©Έ | Warning! This game contains swords and fighting but doesn't contain any restricted content! Ages 9+, user discretion is advised. πΈ | Photosensitivity warning! This game contains flashing lights, changing colors, user discretion advised! [TAGS]: STV4, Steal Time, Sword Fight
Last updated by the developer 1 Jun 2026, 21:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.