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🔩 Gym Island

🔩 Gym Island

A Roblox experience owned by RoFitness.

TycoonENtycoongymbuilding

Gym Island is a tycoon experience created on 2017-10-29. The game has accumulated 5,781,010 lifetime visits and 70,461 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔩Build your own Gym, complete with workout machines, swimming pools, employees, vending machines, spas and more! Explore the secrets within the island. 💪Workout and compete with your friends - how strong will you become? Play Gym Tycoon 2 today! ⭐FREE VIP SERVERS

Last updated by the developer 4 Aug 2026, 07:15 UTC.

0
playing (measured 10 Aug 2026, 21:01 UTC)
5,781,010
lifetime visits
85%
liked (16,851 👍 / 3,038 👎)
70,522
favourites (12.2 per 1k visits)
29 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
1,750 R$
VIP Pass
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 Gym · progression469,729 · 4.6% win
Level 40 Gym · progression108,682 · 0.20% win
Level 70 Gym · progression38,844 · 0.10% win
500 Strength · progression12,005 · 0.00% win
1000 Strength · progression4,913 · 0.00% win
Level 100 Gym · progression1,032 · 0.00% win
First Steps · progression21 · 0.20% win
Waypoint Sherpa · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3185no change
14 Aug 2026, 00:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.