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Midnight Watchtower [HORROR]

A Roblox experience owned by Extreme Funs.

HorrorENhorrorsecurity guardmurder mystery

Midnight Watchtower [HORROR] is a horror experience created on 2023-05-21. It has 17,122,148 lifetime visits and 99,304 favorites. The game holds a 96% like percentage. Currently, 1 player is active. The description outlines a narrative involving a park ranger security guard investigating a murderer in a forest setting.

Description (written by the developer; not a statement by this register)

After a series of unfortunate events left you poor and seeking a fresh start, you find yourself working as a park ranger security guard at a watchtower that stands tall overlooking a creepy forest. However, as you go on doing your duties you discover clues that a murderer is on the loose and he may be lurking in the forest... Engineer Gamepass now only 35R$ [was 450R$!] 🏷️🔋 Event ended! inspired by the night shift experience, midnight station and rcm games

Last updated by the developer 29 Apr 2026, 00:00 UTC.

1
playing (measured 10 Aug 2026, 14:16 UTC)
17,122,148
lifetime visits
96%
liked (61,361 👍 / 2,717 👎)
98,927
favourites (5.8 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun [LIMITED] SALE
799 R$
Mini Pistol [LIMITED]
299 R$
INFINITE Lives
199 R$
Faster Walk
99 R$
Pumpkin Lantern
75 R$
Energy Drink [SPEED]
75 R$
Engineer [92% OFF!!]
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

#Ending 1 · progression1,520,508 · 18.2% win
#Ending 2 · progression1,300,433 · 18.2% win
#Ending 3? · progression62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:5196no change
22 Oct 2026, 17:5096no change
12 Oct 2026, 17:5096no change
2 Oct 2026, 17:4996no change
22 Sept 2026, 17:4896no change
12 Sept 2026, 17:3796no change
2 Sept 2026, 17:3696no change
23 Aug 2026, 17:1996no change
13 Aug 2026, 17:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.