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2 Player Mansion Tycoon!

2 Player Mansion Tycoon!

A Roblox experience owned by Seasonal Experiences.

TycoonENMansion BuildingCo-op TycoonIdle Progression

2 Player Mansion Tycoon! is a tycoon experience created on 2023-05-21. The game has accumulated 3,516,184 lifetime visits and 6,062 favorites. It maintains an 84% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to 2 Player Mansion Tycoon! Build the biggest mansion with your friends in this huge tycoon! 📈 This Tycoon Saves Your Progress! 💰 Join the Group for free $500 Cash! 👍 Like, Favorite, and Share the game for new updates! Tags: Tycoon, 2 Player, Millionaire, Money, Rich, Billionaire, Fighting, PVP, Idle, Skibi Mansion, Friends, Afk, Party, Buy A Property In Egypt, Meme, House, Modern, Roleplay, Hangout, RP, Modern Mansion

Last updated by the developer 23 Feb 2025, 04:07 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
3,516,184
lifetime visits
84%
liked (3,290 👍 / 641 👎)
6,059
favourites (1.7 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
300 R$
Auto Collector
250 R$
Lazer Gun
250 R$
Classic Sword
250 R$
Golden Dropper
250 R$
Grappling Hook
250 R$
Gravity Coil
150 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,412,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3084no change
14 Aug 2026, 04:2384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.