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Zombie Mayhem 🧟

Zombie Mayhem 🧟

A Roblox experience owned by Undead Dev..

SurvivalENhorde survivalwave-based combatloadout upgrades

Zombie Mayhem is a survival experience created on 2023-05-21. It has recorded 9,741,607 lifetime visits and 99,377 favorites. Currently, two users are playing. The title holds a 90% like percentage. The description indicates the game is in beta status with subject-to-change content.

Description (written by the developer; not a statement by this register)

[⌛SOON..] This game is in BETA. All gameplay and content is subject to change and you may run into bugs. 🏆 Private servers (FREE) have the option to play infinite waves and any difficulty. 🏆 Welcome to Zombie Mayhem. Take down hordes of zombies coming after you and your team and make your way to safety. Earn money by killing zombies and surviving waves, and use this money to upgrade your loadout for the next round. Join Undead Dev: https://www.roblox.com/groups/32426262/Undead-Dev Credits: Lead Dev - @ serverModule Builder & Modeler - @ Zartania Melee Animator - @ serenitysdesires Tags: Zombies, Zombie, Survival, Apocalypse, Survival, Hard, Invasion, Undead

Last updated by the developer 17 Oct 2025, 23:26 UTC.

2
playing (measured 10 Aug 2026, 14:17 UTC)
9,741,607
lifetime visits
90%
liked (23,979 👍 / 2,640 👎)
99,321
favourites (10.2 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stormlinker
1,499 R$
Minigun
999 R$
RPG
599 R$
Ice Crusher
399 R$
Extra Cash
299 R$
Power Shot
299 R$
Juggernaut
249 R$
More Ammo
249 R$
Fast Reloading
199 R$
XP Boost
199 R$
Rapid Fire
199 R$
Quickstep
149 R$
Fast Revive
149 R$
Priority Voting
79 R$
Big Flashlight
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Undead Mayhem · other2,653,811 · 100.0% win
1 Kill · other2,217,673 · 95.5% win
Survive 1 Wave · progression2,076,642 · 91.4% win
25 Kills · progression1,794,662 · 82.3% win
10 Kill Spree · other1,747,459 · 75.4% win
Getting Started · welcome1,371,571 · 50.3% win
100 Kills · progression1,254,262 · 36.6% win
Survive 5 Waves · progression1,181,302 · 41.1% win
25 Kill Spree · other1,130,626 · 27.4% win
Survive 10 Waves · progression735,702 · 18.3% win
Necrosummoner Who? · other719,067 · 20.6% win
Getting Somewhere · progression565,077 · 18.3% win
Venomous Wretch When? · other457,972 · 0.00% win
500 Kills · progression444,218 · 9.1% win
50 Kill Spree · other386,769 · 6.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3190no change
13 Aug 2026, 20:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.