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+1 Sword Every Second 🗡️

+1 Sword Every Second 🗡️

A Roblox experience owned by Mega Obby Games!.

SimulatorENincrementalcombatleaderboards

+1 Sword Every Second 🗡️ is a simulator experience created on 2023-05-21. The title has accumulated 19,914,150 lifetime visits and 19,285 favorites. Current player count is zero. The game holds a 93% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 25.000 LIKES! 👍 LIKE THE GAME! 👥 Invite your friends and get a boost! 💪 Welcome to +1 Sword Every Second! Gain +1 sword power every second. Train your sword power with dummies. Fight other players, compete to be the strongest and get higher on leaderboards! ⭐ Roblox Premium Boost: +2 sword power every second and more! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! 💥 Thanks for playing +1 Sword Every Second!

Last updated by the developer 18 May 2025, 13:38 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
19,914,150
lifetime visits
93%
liked (28,155 👍 / 2,248 👎)
19,284
favourites (1.0 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword
599 R$
VIP
298 R$
Auto Click
199 R$
x2 Win
159 R$
x2 Speed
149 R$
x2 Damage
129 R$
+25 Pet Storage
99 R$
Triple Hatch
99 R$
x2 Power
99 R$
x2 Kills
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome7,819,993 · 100.0% win
FIRST KILL · other2,317,480 · 0.00% win
INVITE · social998,444 · 0.00% win
REBIRTH · progression185,009 · 16.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0293no change
13 Aug 2026, 16:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.