+1 Sword Every Second 🗡️
A Roblox experience owned by Mega Obby Games!.
SimulatorENincrementalcombatleaderboards
+1 Sword Every Second 🗡️ is a simulator experience created on 2023-05-21. The title has accumulated 19,914,150 lifetime visits and 19,285 favorites. Current player count is zero. The game holds a 93% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
👍 NEW UPDATE AT 25.000 LIKES! 👍 LIKE THE GAME! 👥 Invite your friends and get a boost! 💪 Welcome to +1 Sword Every Second! Gain +1 sword power every second. Train your sword power with dummies. Fight other players, compete to be the strongest and get higher on leaderboards! ⭐ Roblox Premium Boost: +2 sword power every second and more! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! 💥 Thanks for playing +1 Sword Every Second!
Last updated by the developer 18 May 2025, 13:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:02 | 93 | no change |
| 13 Aug 2026, 16:37 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.