Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
UTMM Experimental [EVENT MADNESS]

UTMM Experimental [EVENT MADNESS]

A Roblox experience owned by Cybernetic Factory.

OtherENexperimentgrindexploration

Description (written by the developer; not a statement by this register)

Welcome to UTMM Experimental! (UTMM:E) This game is an experiment to combine my canceled projects, like rave utmm. FIGHT and grind to become the best! Find secrets and unlock new areas! [SHUTDOWN = UPDATE]

Last updated by the developer 29 Mar 2025, 13:11 UTC.

0
playing (measured 11 Aug 2026, 05:19 UTC)
351,977
lifetime visits
62%
liked (909 👍 / 547 👎)
2,194
favourites (6.2 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angelic Kit
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,226 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked25 August 2026 — 62 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0462no change
14 Aug 2026, 23:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.