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龙魂猎手

龙魂猎手

A Roblox experience owned by Life Boat studio.

RacingZHAction RPGCombatAdventure

龙魂猎手 is a Roblox experience categorized under racing. Created on 2023-05-22, the game has accumulated 2,471,898 lifetime visits and 22,265 favorites. It currently holds a 91% like percentage with zero players online. The description highlights combat mechanics, including rolling invincibility and health upgrades, alongside tags for swords, skills, and action RPG elements.

Description (written by the developer; not a statement by this register)

🤸 -Rolling behind the enemy during combat is a good tactic! 🛡️ -Don't worry about being attacked when rolling, there are invincible frames when rolling :)!!! ❤️ -After upgrading, prioritize increasing your health, which can increase the fault tolerance of battles! ⚔️ -Here, you have very cool movements and skills! Tags: Swords, skills, Combat, Adventure, Summoning, Heroes, Monsters, Magic, pets, Action Fighting, Action RPG, Large world. 👍 -Please like and support us to update more content! 🎁 -Join our group and there will be rewards in the future! 🐧 -Chinese player penguin group: 905574951 🎁 -Reward redemption code after reaching 3000 likes: thanks 🎁 -Reward redemption code after reaching 4000 likes: GoHunting 🎁 -Reward redemption code after reaching 5000 likes: showmethemoney

Last updated by the developer 18 Apr 2024, 09:06 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
2,471,898
lifetime visits
91%
liked (11,711 👍 / 1,119 👎)
22,259
favourites (9.0 per 1k visits)
22 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Dragon Slayer · progression1,187,984 · 0.00% win
Magic apprentice · other481,112 · 0.00% win
Defeat Mummy Captain · progression480,476 · 0.00% win
Defeat Crystal Cabrite · progression340,853 · 0.00% win
Soul Thrall · other251,061 · 0.00% win
Defeat Skeleton Knight · progression213,731 · 0.00% win
Defeat Fiery Dragon · progression153,852 · 0.00% win
Defeat Headless Feudal Lord · progression96,010 · 40.0% win
Defeat Ice Dragon · progression63,451 · 40.0% win
Defeat Bloodlust Beast Of Prey · progression35,468 · 0.00% win
Weapon enhancement · other32,327 · 0.00% win
Defeat Cyclops · progression11,635 · 0.00% win
Defeat Cold Ice Feudal Lord · progression6,707 · 0.00% win
Defeat Sparta · progression5,498 · 0.00% win
Defeat Mighty Sparta · progression4,559 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3491no change
14 Aug 2026, 07:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.