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【Anime RPG】Animeverse【Beta】

【Anime RPG】Animeverse【Beta】

A Roblox experience owned by Diligent Farmer.

RacingENanimecharacter collectionavatar customization

Animeverse is a racing genre Roblox experience created on May 22, 2023. The title has accumulated 4,475,973 lifetime visits and 12,311 favorites. Currently, zero users are playing. The experience holds an 86% like percentage. The description indicates character selection and customization features, though the genre classification remains racing.

Description (written by the developer; not a statement by this register)

🥳Welcome to play Animeverse ! ✔️You could choose the anime characters you like and use their special skills to defeat the enemy. ✔️You could also collect anime elements to customize your avatar in game. ⚠️ Add a new character ‘mihawk’as well as his weapon, clothes and accessories 📣Newest Code: mihawk Default Controls: Shift-Speed. Q - Dash. Switch characters by clicking num key ✨You can equip multiple characters and switch between them after unlocking the fifth level ✨There are so many various weapons and assessories for you to customize your avatar in game 💖Welcome to leave valuable suggestions or feedbacks on the Diligent -Farmer group's post wall !

Last updated by the developer 29 Jun 2026, 07:14 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
4,475,973
lifetime visits
86%
liked (4,174 👍 / 684 👎)
12,306
favourites (2.7 per 1k visits)
22 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,386,834 · 100.0% win
Level 5 · progression647,431 · 0.00% win
Start the journey · welcome495,283 · 0.00% win
Level 10 · progression355,657 · 0.00% win
NoHealth · other295,237 · 0.00% win
Level 20 · progression118,166 · 0.00% win
Collection experts · collection104,704 · 0.00% win
Duration achievement · other95,185 · 0.00% win
Killer · other84,992 · 0.00% win
Rising Star Master · progression55,289 · 0.00% win
Dress up as an expert · other36,089 · 0.00% win
Level 40 · progression14,842 · 0.00% win
A skilled messenger · other8,696 · 0.00% win
The Shopper · other6,538 · 0.00% win
Financial experts · other5,350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3386no change
24 Aug 2026, 02:3286no change
14 Aug 2026, 02:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.