Project: Butterfly!
A Roblox experience owned by Maciej Creates!.
SimulatorENBee Swarm Simulator cloneArmy buildingQuest progression
Project: Butterfly! is a simulator experience created on 2023-05-22. It has recorded 853,664 lifetime visits and 20,676 favorites. Currently, 2 users are playing. The experience holds an 84% like percentage. The game involves creating butterflies, harvesting nectar, and completing quests within a beta development stage.
Description (written by the developer; not a statement by this register)
🦋 Welcome to Project: Butterfly! 🦋 Create an army of Butterflies, harvest Nectar from various fields, complete quests to progress and learn the story of this game's universe, all while equipping yourself with unique gear and choosing a path that suits you best! ❗DISCLAIMER❗ Project: Butterfly is in its Beta at the moment, expect minor bugs or at times slightly unstable gameplay. Worth noting however, your data will not be reset upon a full release and we respect the time you spend on taking this journey with us, thank you! Courtesy of 🖌️ Maciej Creates, Created based off and from love for 🐝 Bee Swarm Simulator. People behind the Project: 🔧MaciejCreates - Lead Developer, Programmer, UI Designer, Modeler, SFX Designer and Concept Designer 🖌️blankberii - Lead NPC Art & Game Icons, Concept Designer 🖌️AeStarhetic - Item Icon Artist, Concept Designer 🖌️za7000zasd - Concept Designer 🎶enaemulon - OST Artist, SFX Designer
Last updated by the developer 6 Feb 2026, 12:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.