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Hazbin Hotel RP [Pride Ring Middle + Hotel]

Hazbin Hotel RP [Pride Ring Middle + Hotel]

A Roblox experience owned by Helluva Universe.

RoleplayENHazbin HotelHelluva BossRoleplay

Description (written by the developer; not a statement by this register)

𝓦𝓮𝓵𝓬𝓸𝓶𝓮 𝓣𝓸 𝓗𝓮𝓵𝓵𝓾𝓿𝓪 𝓤𝓷𝓲𝓿𝓮𝓻𝓼𝓮'𝓼 𝓗𝓪𝔃𝓫𝓲𝓷 𝓗𝓸𝓽𝓮𝓵 𝓡𝓟 This game is inspired from both shows of Hazbin Hotel & Helluva Boss. Our goal is to make the entire world from both shows with quality over quantity. No game passes everything and everyone can use all characters seen or paper roleplay or free models. Everything from the ground up from the actual shows to scale. This game was made for fans by fans. All ownership over copyright and assets hold to Vivziepop this is a fan made project for fans by fans. This game gains no money other than premium payouts that is used for the making of game assets and game funding. Please enjoy our hard work and have fun.

Last updated by the developer 8 Jul 2026, 21:37 UTC.

0
playing (measured 10 Aug 2026, 22:30 UTC)
12,395
lifetime visits
85%
liked (80 👍 / 14 👎)
267
favourites (21.5 per 1k visits)
22 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Helluva Universe · welcome4,240 · 0.00% win
Meet the Creator · other42 · 0.00% win
Meet the Co-Owner · other24 · 0.00% win
Joining The Ranks · social9 · 0.00% win
The Great Rebellion · progression3 · 0.00% win
The Upper Echelon · other1 · 0.00% win
Wrong Time · secret0 · 0.00% win
Wrong Warp · progression0 · 0.00% win
Wrong Order · secret0 · 0.00% win
Unforeseen Consequences · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.