Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation

Darkness Mystery【BETA】

A Roblox experience owned by Madrabbit.

AdventureENhorrorpuzzleco-op

Darkness Mystery【BETA】 is an adventure experience created on 2023-05-24. It has accumulated 14,065,547 lifetime visits and 21,493 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description indicates it features normal and nightmare modes, a healing tome weapon, and a two-stage final boss.

Description (written by the developer; not a statement by this register)

📌 Update-V1.3 New weapon- Healing Tome 🏰 The game is an Adventure Puzzle Game. 🤘 Normal mode:making it easier for players to pass the game. 😈 Nightmare Mode:If you want to be the hero of Darkness Mystery, then please feel free to beat this mode. 💯 Game walkthrough on YouTube: https://youtu.be/dgbA78cugRE?si=Mz7RP6SPjqr0YAcy 👊 Although the game is difficult, we hope you don't give up and challenge yourself as much as you can. 🧑‍🤝‍🧑 Team up together with other players, and you will find it easier to escape from the castle!!! 👿 The final boss has two stages, reasonable use of cannon attacks is the key to victory quickly! 🎉Join group for more codes 🖥 Default Controls:【Shift】 to Sprint . 【F】 to Skill. 【🖱️】 to Attack 🛠️ Work in progress. Many things are subject to change, and some things may break. TAG:DOORS

Last updated by the developer 29 Aug 2024, 07:29 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
14,065,547
lifetime visits
82%
liked (5,907 👍 / 1,295 👎)
21,481
favourites (1.5 per 1k visits)
24 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome5,404,031 · 100.0% win
Fall into the dark castle · progression4,230,943 · 0.00% win
Being Towards Death · other1,671,402 · 0.00% win
Fight Together · social564,539 · 0.00% win
Warrior · other355,586 · 0.00% win
Take Precautions · other214,863 · 0.00% win
Daily Login Weapon · other108,444 · 0.00% win
REVIVAL · other47,984 · 0.00% win
Hero · other28,098 · 0.00% win
Grandmaster · progression2,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2382no change
13 Aug 2026, 18:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.