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Robloxtale: Bloxy Times

A Roblox experience owned by Bloxy'Au Studios.

Fighting & PvPENUndertale AUFightingCharacter Collection

Description (written by the developer; not a statement by this register)

💎Robloxtale: Bloxy Times is a game inspired by Bloxtale/Robloxtale, where it mixes old Roblox and Undertale together. In this game, you can choose a lot of characters from different AU's with unique movesets. 🎯 Fight and collect ScriptFrags, unlock more powerful characters from the roster, and become the strongest in the Playground. !! Credits and rules in-game. !! - Join the community server listed below to interact with our community, and be able to see sneakpeeks, updates, upcoming content or anything related to the game! - It would be greatly appreciated if you'd consider giving us a like and follow! ⚠️⚠️⚠️!!!GAME MIGHT CONTAIN FLASHING LIGHTS!!!⚠️⚠️⚠️ ⚡If your music is in this game and you want it removed, please contact us, and we'll remove it.⚡

Last updated by the developer 12 Jan 2026, 20:05 UTC.

0
playing (measured 11 Aug 2026, 06:36 UTC)
225,085
lifetime visits
84%
liked (684 👍 / 134 👎)
2,689
favourites (11.9 per 1k visits)
24 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Terra Donation
2,000 R$
Tremendous Donation
500 R$
Big Donation
100 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the playground. · welcome83,598 · 0.00% win
Reality · other4,391 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5284no change
4 Oct 2026, 07:5184no change
24 Sept 2026, 07:5084no change
4 Sept 2026, 05:3484no change
15 Aug 2026, 03:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.