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💥 VARIANCE

💥 VARIANCE

A Roblox experience owned by REALM NETWORK.

SurvivalENdisaster survivalchaotic eventsplatformer

Description (written by the developer; not a statement by this register)

Message from Cubie: This is an outdated version of VARIANCE. A full recode (yes, the second one) should be expected within the next few months. I am working hard on everything. VARIANCE is a disaster survival game where every round, all players spawn on their own platform to survive on. Every second, random chaotic events occur that range from Players, Platforms, and Disasters. To show your support, you can: Join the group &/or Discord server, like and favorite the game, share/invite friends, and obviously, playing the game. All forms of support are appreciated more than you could imagine. Your stats and shop items (tools only) will reset monthly.

Last updated by the developer 21 Jul 2026, 00:23 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
148,864
lifetime visits
84%
liked (2,723 👍 / 522 👎)
15,375
favourites (103.3 per 1k visits)
24 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X platecoins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other30,084 · 0.00% win
NO IT'S NOT! · other41 · 0.00% win
SPACE JUNK ENTHUSIAST · collection11 · 0.00% win
You're not supposed to hear this. · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:5184no change
4 Oct 2026, 11:5084no change
15 Aug 2026, 07:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.