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🎭F.R.I.E.N.D.S [RECREATION]

🎭F.R.I.E.N.D.S [RECREATION]

A Roblox experience owned by Official Mushroom Studio.

HorrorENhorrorrecreationbadge hunting

Description (written by the developer; not a statement by this register)

This is a ~reaction~ game of the original game F.R.I.E.N.D.S (Friends.exe) Enjoy this game by collecting badge from this badge hunting game! Also the gamepasses doesnt give you the item right now, so its a donation untill its scripted correctly This is currently in DEMO, wait till V5 comes out

Last updated by the developer 4 Jul 2026, 16:37 UTC.

0
playing (measured 11 Aug 2026, 10:22 UTC)
2,155
lifetime visits
82%
liked (28 👍 / 6 👎)
49
favourites (22.7 per 1k visits)
24 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PERM) Knife
25 R$
Speed Coil
25 R$
(PERM) Single coin
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ghost Park (mega easy) (Main) · progression273 · 100.0% win
Yellow (mega easy) (Main) · other259 · 0.00% win
The loaf (Easy) · other210 · 0.00% win
Red (mega easy) (Main) · other180 · 100.0% win
Noob Island (Medium) · other168 · 100.0% win
Normal Ending (easy) (Main) · progression164 · 100.0% win
Pizza Delivery (Easy) · other163 · 100.0% win
The Cloud (medium) (Main) · progression155 · 100.0% win
The Graveyard (easy) (Main) · progression154 · 0.00% win
ErRoR (medium) (Main) · progression136 · 100.0% win
Its Raining Men (HARD) · other124 · 100.0% win
THATS NOT A CHIBI PUPPY (HARD) · other124 · 0.00% win
Things never change (SANS) (Medium) · other121 · 100.0% win
Do you have anything better to do? (Easy) · other116 · 100.0% win
You know I had to do it to em (Medium) · other114 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8218 August 2026 — 82 % liked17 September 2026 — 82 % liked18 August 202617 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 20:2182no change
18 Aug 2026, 19:3282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.