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[NEW] Escape Lunchlady Alice! (Obby)

[NEW] Escape Lunchlady Alice! (Obby)

A Roblox experience owned by Eder Studios Obbys.

ObbyENschoolchaseobstacle course

[NEW] Escape Lunchlady Alice! (Obby) is an obby experience created on 2023-05-24. The game has accumulated 6,472,542 lifetime visits and 6,259 favorites. Currently, zero users are playing. The title holds a 67% like percentage. The description outlines gameplay involving escaping a lunchlady through obstacles.

Description (written by the developer; not a statement by this register)

You are trapped in your school with a crazy lunchlady trying to catch you! Can you escape the school before the lunchlady catches you? 🧑‍🍳 ⚠️ Escape the lunchlady! 🏃‍♂️ Jump through fun and hard obstacles to escape! 😡 Don't let the lunchlady catch you! 👍NEW UPDATE when the game reaches 1,500 likes and 5,000 favorites!🌟 🌟JOIN THE GROUP TO GET BENEFITS: https://www.roblox.com/groups/14966987/Eder-Studios

Last updated by the developer 21 Mar 2026, 20:42 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
6,472,542
lifetime visits
67%
liked (3,098 👍 / 1,528 👎)
6,259
favourites (1.0 per 1k visits)
24 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove!
429 R$
Rainbow Magic Carpet
399 R$
Rocket Launcher
399 R$
Laser Gun
349 R$
Jetpack
199 R$
Grapple Hook
149 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,141,913 · 100.0% win
Escape Lunchlady (easy mode) · progression259,266 · 0.00% win
Escape Lunchlady (hard mode) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3167no change
13 Aug 2026, 23:2367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.