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Thomtoys World

Thomtoys World

A Roblox experience owned by Thomtoys Ltd..

RoleplayENThomas & FriendsIP AdaptationSimulation

Thomtoys World is a roleplay experience created on 2023-05-25. It has recorded 1,731,584 lifetime visits and 5,142 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description notes it is a passion project not meant to be fully accurate to the Thomas and Friends show.

Description (written by the developer; not a statement by this register)

This game is a passion project that is not meant to be 100% accurate to the Thomas and Friends show. Have fun! THOMTOYS UNIVERSE : https://www.roblox.com/games/15606373051/ThomToys-Universe-New-Friends-and-New-Sights

Last updated by the developer 7 Jul 2026, 02:50 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
1,731,584
lifetime visits
85%
liked (1,172 👍 / 210 👎)
5,165
favourites (3.0 per 1k visits)
25 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

An eye for an eye! · other0 · 0.00% win
Uncle Murphy! You're the best! · social0 · 0.00% win
Demon. · other0 · 0.00% win
Seemed like 1020 days but he's here at last... · other0 · 0.00% win
One hundred eighty-six thoudsand and eight · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2185no change
24 Aug 2026, 10:5385no change
14 Aug 2026, 10:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.