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Play Time Obby {VC} {CAMERA}

Play Time Obby {VC} {CAMERA}

A Roblox experience owned by Play Time Studio.

Description (written by the developer; not a statement by this register)

This is a small game made by two people who have no experience on developing on roblox currently. There are currently 50 stages in total at the moment and all stages save so you don't have to worry about losing your progress if you leave or you crash. You are able to reset your stages. Quick note: Press R on your keyboard to reset your character. Update 1.0.4 -Added VC -Added Camera -Bug Fixes -Performance update Update 1.0.3 -More Stages -5 badges added -Some Stuff removed -Imrpovement on performance Max stage: 60 Ignore tags. Obby obby troll troll obby Troll obby Hard obby easy obby 50 stage obby stage 50 headless long obby

Last updated by the developer 12 Sept 2025, 16:32 UTC.

0
playing (measured 17 Sept 2026, 08:45 UTC)
626
lifetime visits
60%
liked (3 👍 / 2 👎)
8
favourites (12.8 per 1k visits)
25 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression24 · 0.00% win
Stage 20. · progression10 · 0.00% win
Stage 50 · progression4 · 0.00% win
Stage 30 · progression4 · 0.00% win
Stage 40 · progression3 · 0.00% win
You met the Creator! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.