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Wojto's Minigames

Wojto's Minigames

A Roblox experience owned by DOT Games Studios.

MinigamesENminigamesleaderboardpets

Description (written by the developer; not a statement by this register)

This game is about rivalization between players Every time you win you receive a reward of coins and a win! Buy boosts, hatch pets and climb to the top of the leaderboard to be the best of the best! 👍 Like, favorite, and follow the game to support us and help us grow! 👍 💎 More updates coming soon!💎 💻This game is playable on Computers and Mobile Devices!📱 Quick Guide: To either catch or unfreeze a person you need to touch the frozen person or touch the person you are trying to catch. Press F to go in first person CREDITS: Scripting: @vivanlasoreo and @Wojto49 Music and sounds: @Tristmac24 Buildings and models: @Wojto49 and @Exit47_OnYt GFX: @AIbacete UI: @Wojto49 and @realvexxed

Last updated by the developer 10 Jun 2026, 09:48 UTC.

0
playing (measured 12 Aug 2026, 16:50 UTC)
2,910
lifetime visits
97%
liked (35 👍 / 1 👎)
14
favourites (4.8 per 1k visits)
26 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
x2 Wins
349 R$
x2 Coins
349 R$
More Pets Equipped
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have played the game! · welcome880 · 0.00% win
Meet the owner! · other56 · 0.00% win
... · secret19 · 0.00% win
You found the castle! · secret4 · 0.00% win
You found the sandbox! · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.