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Slap Battles: Extended

Slap Battles: Extended

A Roblox experience owned by Slap Battles: Extended.

MinigamesENslap combatflashing lightsspin-off

Description (written by the developer; not a statement by this register)

Note By The Owner: i made this game because i got fired from the slap battles combat dev team, THIS GAME HAS FLASHING LIGHTS, SO IF YOU SUFFER FROM EPILEPSY DO NOT PLAY THIS GAME, or you can disable screen effects End Of Note

Last updated by the developer 22 Oct 2025, 02:50 UTC.

0
playing (measured 12 Aug 2026, 02:47 UTC)
27,398
lifetime visits
68%
liked (50 👍 / 23 👎)
96
favourites (3.5 per 1k visits)
26 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 million
100,000,000 R$
10 million
10,000,000 R$
1 million
1,000,000 R$
500k
500,000 R$
250k
250,000 R$
100k
100,000 R$
50k
50,000 R$
25k
25,000 R$
10k robux donation!?!?!?!
10,000 R$
5k robux donation
5,000 R$
2.5k robux donation
2,500 R$
1k robux donation
1,000 R$
500 robux donation
500 R$
250 robux donation
250 R$
100 robux donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Slap · other4,614 · 0.00% win
100 slaps · progression2,661 · 0.00% win
250 slaps lol · progression2,385 · 0.00% win
250 kills on killstreak glove · progression1,929 · 0.00% win
500 · other1,517 · 0.00% win
reach the phase where scythe · progression1,411 · 0.00% win
no way redemption chara phase 2 reference · other814 · 0.00% win
??? [4/4] · collection96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.