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Mega Brainrot Tycoon

Mega Brainrot Tycoon

A Roblox experience owned by uyel.

TycoonENbrainrotteam-basedweapon unlock

Mega Brainrot Tycoon is a tycoon experience created on May 27, 2023. The game has recorded 962,732 lifetime visits and 156,620 favorites. Currently, zero players are active. The title holds an 82 percent like percentage. It features team-based territory completion mechanics and dropper generation systems.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Mega Brainrot Tycoon ! 🔨 You purchase droppers 🏗️ that generate cash 💸, when you have enough cash you will be able to unlock different weapons ⚔️. 💡 Each team has separate areas. Teams work to be the best tycoon. Teams can fight between each other. The team that completes its territory becomes the best tycoon. 🌝 Don't forget to Like and Favorite. 💵 Join our group to unlock rewards room. 💥 Thanks for playing ⭐

Last updated by the developer 15 Feb 2026, 03:19 UTC.

0
playing (measured 11 Aug 2026, 01:47 UTC)
962,732
lifetime visits
81%
liked (555 👍 / 127 👎)
156,614
favourites (162.7 per 1k visits)
27 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED SALE] Admin
799 R$
[OP] War Pack
499 R$
[LIMITED] God Pack
399 R$
Super VIP
350 R$
Mega VIP
250 R$
2x Cash
249 R$
Turret
150 R$
Rainbow Upgrader
149 R$
Extra Gear
149 R$
😊 Fun Pack
149 R$
Money Dropper 3
149 R$
Money Dropper 2
149 R$
Auto Collect
99 R$
VIP
89 R$
Money Dropper 1
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome700,001 · 0.00% win
Group Rewards! · social1,477 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0081-1
14 Aug 2026, 15:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.