Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ESCAPE EVIL QUEEN BEE OBBY! 🐝

ESCAPE EVIL QUEEN BEE OBBY! 🐝

A Roblox experience owned by More Play.

ObbyENobstacle coursebeesqueen

ESCAPE EVIL QUEEN BEE OBBY! 🐝 is an obby experience created on 2023-05-27. It records 9,860,569 lifetime visits and 7,178 favorites. The title holds a 60% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

👍1000 LIKES = NEW UPDATE!👍 🐝Can you escape The Evil Queen Bee? She want's her honey back! 💪 Test your skills! 👑 Escape the Evil Queen Bee! 🐝Avoid bees! 🏆 Complete the obby! And more to come!

Last updated by the developer 6 Feb 2025, 05:37 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
9,860,569
lifetime visits
60%
liked (1,501 👍 / 1,008 👎)
7,182
favourites (0.7 per 1k visits)
27 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[40% OFF] Gear Bundle
432 R$
Infinite Health
299 R$
JetPack
259 R$
2x Speed
199 R$
Gravity Coil
199 R$
Speed Coil
159 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Found The Blue Honey Pot! · collection1,800,615 · 28.6% win
You Found The Red Honey Pot! · collection1,427,125 · 28.6% win
Winner! · progression336,423 · 57.1% win
You Found The Orange Honey Pot! · collection163,560 · 0.00% win
You Found The Purple Honey Pot! · collection81,712 · 28.6% win
You Found The Green Honey Pot! · collection28,329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked13 August 202612 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:3460no change
2 Oct 2026, 20:3360no change
22 Sept 2026, 20:3260no change
12 Sept 2026, 20:3160no change
13 Aug 2026, 20:2260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.