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Manage Your Own Country 2

Manage Your Own Country 2

A Roblox experience owned by Inanimate Games Studio.

SimulatorENnation simulatorstrategyworld domination

Description (written by the developer; not a statement by this register)

💥Lead a real nation or your own custom nation to glory. Take over the entire world and show dominance over other players and nations! 👑Take control of your nation in this strategy game. Declare wars, negotiate peace, shape conscription laws, develop your nation and manage your army's weapons to lead your nation to victory. 🛡️Defend your country from other nations while building up your economy and military in this state-of-the-art nation simulator. ⭐ Like the game if you enjoy, thanks for playing. ⭐ Inspired by Rise of Nations and other games Nation warfare and world domination Major Research update 4 New techs Many balance changes and much more 🔨 RULES 🔨 Using alternative accounts is not allowed. Misusing gamepasses will result in a ban, you will not be refund

Last updated by the developer 9 Aug 2026, 15:56 UTC.

21
playing (measured 10 Aug 2026, 15:22 UTC)
19,498,882
lifetime visits
72%
liked (14,492 👍 / 5,756 👎)
40,184
favourites (2.1 per 1k visits)
27 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WWII Skin Pack 1
499 R$
Anime Skin Pack
399 R$
3x Vote
349 R$
Vietnam Skin Pack 1
299 R$
Edit Country
199 R$
Premium
149 R$
2x EXP
99 R$
Player Scaling
79 R$
Edit Country Color
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Have 50 EXP · progression11,728 · 0.10% win
Meet a Developer · other8,892 · 0.10% win
Have 100 EXP · progression4,321 · 0.30% win
Brutus? · other1,362 · 0.00% win
Have 250 EXP · progression994 · 0.00% win
Defeated the "Shadow Army" (Halloween 2024) · progression602 · 0.00% win
Have 500 EXP · progression379 · 0.00% win
Defeated the Grinch (Christmas 2024) · progression361 · 0.00% win
Defeated Santa (Christmas 2024) · progression353 · 0.00% win
Early Access Tester · other54 · 0.00% win
Easter Event · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4972no change
13 Aug 2026, 16:4672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.