The Sleepover π΄
A Roblox experience owned by ChainLemonade Studios.
HorrorENhorrorroleplaysleepover
The Sleepover π΄ is a horror experience created on 2023-05-27. It has accumulated 22,168,111 lifetime visits and 77,714 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description mentions a chain prize and sound requirements. Tags include horror, roleplay, and parkour elements.
Description (written by the developer; not a statement by this register)
Who doesn't enjoy a fun sleepover with friends? That is... until something goes wrong. π Join the ChainLemonade Studios group for a free in-game PRIZE! π π Play with the sound up for the best experience! π Tags: Next Door, Story, Break in, Roblox, Hello Neighbor, Hello Neighbour, Horror, Best game, Event, Original, piggy, games, Roleplay, fun easy admin obby escape parkour obstacle course colorful cotton, Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Parkour, Easy, Easy Obby, Colorful, Rainbow, Parkour, Obby, Fun, Easy, RTHRO, bobux , bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building, stairs , naruto , anime , fun , cart , rideclub roblox, vacation, daycare RP, maple hospital, adoption, playful, fun, friends
Last updated by the developer 13 Jul 2026, 19:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.