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WANDER

WANDER

A Roblox experience owned by WadeV.

HorrorENhorrorjumpscarealpha

Description (written by the developer; not a statement by this register)

⚠️ This game contains flashing lights, sudden loud sounds and jumpscares! ⚠️ ⚠️ This game is in alpha, so expect bugs to occur ⚠️ It is recommended to play through the game without any external help as this game is trail and error! You will be given a hints along the way. -- CREDITS -- @koogee01 - Main Developer, Scripter, Builder, Modeler, GUI Designer, Image Design, Sound Design @That1GamerLad98 - Additional Builder & GUI Designer @Polarpenguin878 - Additional Builder & Modeler @omrezkeypie - Moral Support Department :) @freedom7305 - Advertising Heavily inspired by: DOORS Rooms Recovery Spooky's Jumpscare Mansion

Last updated by the developer 21 Jun 2026, 17:46 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
414,444
lifetime visits
73%
liked (1,108 👍 / 405 👎)
7,301
favourites (17.6 per 1k visits)
28 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome192,879 · 100.0% win
Coming Through · other97,138 · 0.00% win
The First Death · progression95,703 · 0.00% win
Shhh... · secret56,670 · 0.00% win
Locked Out · other49,014 · 0.00% win
Wrong Item · other38,560 · 0.00% win
Wandering Together · social27,421 · 0.00% win
Follow the Leader · other10,786 · 0.00% win
Blue Bullet · other7,027 · 0.00% win
Unloaded · other6,203 · 0.00% win
I'm Rich! · other6,053 · 0.00% win
Golden Light · other4,930 · 0.00% win
Group Member · social2,539 · 100.0% win
Don't Look Up · other2,157 · 0.00% win
The Tenth Death · progression1,106 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 September 2026 — 73 % liked4 October 2026 — 73 % liked14 October 2026 — 73 % liked14 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 02:2073no change
4 Oct 2026, 02:1973no change
24 Sept 2026, 02:1873no change
14 Aug 2026, 22:3573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.