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Alice 12 Inconvenience Store

Alice 12 Inconvenience Store

A Roblox experience owned by Alice 12 Inconvenience Store.

RoleplayENnarrativefantasyroleplay

Description (written by the developer; not a statement by this register)

She looked around the store. At the register that accepted credits, favors, IOUs, and sometimes just intent. At Alice’s soft hum—present, aware, neutral in the way only something ancient could be. “Alright,” Mako said finally. “I’ll tell you.” Mako began plainly. “Alice 12 is… a convenience store.” The juniors relaxed. Then she continued. “In the same way a black hole is ‘just gravity.’” They tensed again. “It sells food, drinks, tools, books, artifacts, furniture, weapons, spells, emotions, and occasionally things that don’t technically exist yet.” “If you can imagine it clearly enough, there’s a chance Alice already stocked it.” A shelf behind them rearranged itself on cue. No one commented. [Why Does It Exist?] This one took her longer. “Because my sister wanted a place where she could buy snacks without being bothered.” She glanced toward the fridge. “But don’t worry. As long as Mei is happy, the store is stable.” - Mako, Alice 12 Clerk

Last updated by the developer 25 Jul 2026, 08:15 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
1,241
lifetime visits
95%
liked (18 👍 / 1 👎)
28
favourites (22.6 per 1k visits)
28 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newcomer, · welcome18 · 0.00% win
Ascending to Divinity · secret11 · 0.00% win
Still A Newcomer, Though · other6 · 0.00% win
Really? · other4 · 0.00% win
Dreamgazed · progression2 · 0.00% win
Bodiosma's Riddle Guidebook for Dummies · collection0 · 0.00% win
A Certain Rebel's Relic · collection0 · 0.00% win
VIP Membership · collection0 · 0.00% win
Industrial==Breaker · other0 · 0.00% win
Leave me.. ALONE!!! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.519 August 2026 — 94 % liked8 September 2026 — 94 % liked18 October 2026 — 94 % liked29 October 2026 — 95 % liked19 August 202629 October 2026
4 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 03:2095+1
18 Oct 2026, 23:2294no change
8 Sept 2026, 15:2294no change
19 Aug 2026, 13:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.