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box'nt fight skeletals lol

box'nt fight skeletals lol

A Roblox experience owned by Axiom's Workspace.

Fighting & PvPENfan gamesansfighting

Description (written by the developer; not a statement by this register)

A funny fangame of "Judgement hall'nt fight sans lol" by TheChIknLord (the I is supposed to be one) where you fight various skeletons, some being edgy, funny, lazy or even murderers. This game wouldn't be able to be done without the help of Danuloio and Bred so huge thanks to them.

Last updated by the developer 18 Oct 2024, 16:03 UTC.

0
playing (measured 20 Aug 2026, 03:07 UTC)
2,306
lifetime visits
86%
liked (6 👍 / 1 👎)
22
favourites (9.5 per 1k visits)
28 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weakened Killer Sans
999,999 R$
Instant "This dust smells..."
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Undertale!Sans Defeated · progression10 · 0.00% win
Horrortale Sans Defeated · progression7 · 0.00% win
Dusttale!Sans Defeated · progression7 · 0.00% win
Undertale Sans Beaten..? · progression7 · 0.00% win
Outertale!Sans Defeated · progression6 · 0.00% win
Defeat Nightmare Sans · progression6 · 0.00% win
Underfell!Sans Defeated · progression6 · 0.00% win
Storyshift Chara Defeated · progression6 · 0.00% win
Echotale Sans Beaten · progression4 · 0.00% win
Defeat ERROR Sans · progression3 · 0.00% win
Insanity Duo Defeated · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.