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Atomic Incremental [ATOMIZE 3]

Atomic Incremental [ATOMIZE 3]

A Roblox experience owned by The Sandie Company.

SimulatorENincrementalphysics themealpha stage

Atomic Incremental [ATOMIZE 3] is a simulator experience created on 2023-05-29. It has accumulated 538,141 lifetime visits and 7,152 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description notes the game is in alpha stages and contains flashing lights.

Description (written by the developer; not a statement by this register)

⚠ EPILEPSY WARNING ⚠ This game contains flashing lights and visual effects that may trigger seizures in individuals with photosensitive epilepsy. Play with precaution! This game is in its ALPHA stages. You might encounter many bugs. As an added measure, loading times may scale up to a minute before successfully loading your data. If this happens, please be patient! Welcome to Atomic Incremental! Collect Quarks, buy Quark Upgrades, and reach Reset Layers to progress through the Subatomic Realm! There will be many things to uncover in the interesting world of Atomic Incremental, from rare and visually distinctive Quarks, to exotic currencies that tap into concepts of Physics. (not 100% guaranteed that it's completely and absolutely scientifically accurate) The game is inspired by Grass Cutting Incremental. If you find playing in public annoying, you can create a private server of your own, it's free.

Last updated by the developer 29 Sept 2025, 15:33 UTC.

0
playing (measured 11 Aug 2026, 10:38 UTC)
538,141
lifetime visits
71%
liked (1,771 👍 / 740 👎)
7,153
favourites (13.3 per 1k visits)
29 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · other214,975 · 0.00% win
Quarks Collection I · collection18,629 · 0.00% win
Quarks Collection II · collection13,853 · 0.00% win
Quarks Collection III · collection10,308 · 0.00% win
Wavelength I · other7,292 · 0.00% win
Equilibrium · other5,385 · 0.00% win
Anomalous · other5,233 · 0.00% win
Wavelength II · progression3,576 · 0.00% win
Farcical · other3,050 · 0.00% win
Hydraulic · other2,128 · 0.00% win
Wavelength III · progression1,857 · 0.00% win
Hee-Hee · other1,168 · 0.00% win
Litharge · other693 · 0.00% win
Appraisalation · other325 · 0.00% win
EXPEDITIOUSNESS · other186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.