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(release) Strike Showdown

(release) Strike Showdown

A Roblox experience owned by dev universe.

SimulatorENaiming simulatortarget practicecode rewards

Description (written by the developer; not a statement by this register)

use codes release, beta and spoons for rewards. Welcome to Strike Showdown, the ultimate simulator game on Roblox that puts your aiming and throwing skills to the test! Step into the shoes of a fierce competitor as you battle against other players in an intense showdown of accuracy and strategy. Get ready to immerse yourself in a thrilling simulator experience like no other! In Strike Showdown, you'll enter a vibrant and dynamic virtual arena filled with various targets, obstacles, and challenging environments. Your objective is to hit as many targets as possible using a variety of projectiles, from classic balls to specialized objects with unique abilities. Are you up for the challenge?

Last updated by the developer 5 Aug 2025, 17:07 UTC.

0
playing (measured 19 Aug 2026, 17:51 UTC)
357
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (11.2 per 1k visits)
29 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

infinite pets equipped
1,029 R$
2 pets
429 R$
x2 rebirth
229 R$
vip
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strike Showdown x spoons legends · collection7 · 0.00% win
join0 · 0.00% win
join0 · 0.00% win
join the devs0 · 0.00% win
relesae0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.