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[UNCOPYLOCKED] GCoPJD

[UNCOPYLOCKED] GCoPJD

A Roblox experience owned by A Normal EJT Group.

ObbyENtower climbingdifficulty chartEToH Joke Towers

Description (written by the developer; not a statement by this register)

Go play this instead: https://www.roblox.com/games/13130186065/Great-Monolith-of-Every-EJT-Difficulty Warning: Your account must be at least 3 days old to have access to this experience Are you ready to prove that your skill is strong enough for this insanely long great citadel where it progressively gets harder the further you go with some boost that gonna help you along the way? Note: this game only uses the main difficulty chart from "EToH Joke Towers Wiki" and nothing else so it won't turn into a monolith (that would not be fun to make). This game will either be really laggy, or perfectly fine practice here https://www.roblox.com/games/10572337384/GCoPJD-practice **Warning, this is not a showcase game.** [DISCONTINUED, NO LONGER MAINTAINED] Credits for DM DOKURO and anybody else for the music used in this game.

Last updated by the developer 3 Mar 2026, 15:04 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
248,595
lifetime visits
55%
liked (465 👍 / 376 👎)
1,226
favourites (4.9 per 1k visits)
29 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUMONGOUS DONATION!!!
3,000 R$
Huge Donation
1,000 R$
Medium Donation
200 R$
Small Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Class Negative Beaten · progression59,156 · 72.7% win
Class 0 Halfway · progression14,607 · 72.7% win
Class 0 Finale · progression11,546 · 72.7% win
Class Upper Negative Beaten · progression11,158 · 36.4% win
Class 0 Beaten · progression7,005 · 36.4% win
Class 1 Halfway · progression5,304 · 36.4% win
Class 1 Finale · progression4,294 · 36.4% win
Class 1 Beaten · progression3,281 · 36.4% win
Class 2 Finale · progression1,820 · 36.4% win
Class 2 Beaten · progression1,070 · 0.00% win
Class 3 Beaten · progression721 · 0.00% win
Class 4 Halfway · progression479 · 0.00% win
Class 4 Beaten · progression354 · 0.00% win
Class 5 Beaten · progression192 · 0.00% win
placeholder · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.