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Dodge or Die

Dodge or Die

A Roblox experience owned by Just Chillin Projects.

SurvivalENsurvivaldodgemultiplayer

Description (written by the developer; not a statement by this register)

🌈Welcome to Dodge things and win, a fast-paced survival game where you must dodge items thrown by the killer. Your objective is simple: play without getting killed and win! 👑Survive the thrown items! 🔥Be the killer! 💸Buy cosmetics! 🏆Beat the leaderboard! 🌟Premium Benefits: 20% more speed 🔥👍Join our group and like the game for exclusive in-game rewards! https://www.roblox.com/groups/16232738/Just-Chillin-Projects ⭐FAVORITE + FOLLOW THE GAME⭐

Last updated by the developer 1 Dec 2023, 00:54 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
246,827
lifetime visits
77%
liked (344 👍 / 101 👎)
224
favourites (0.9 per 1k visits)
29 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Pet Opening
498 R$
Instant Diamond Crafting
298 R$
Double Jump
248 R$
VIP
248 R$
x2 Coins
198 R$
x2 Wins
198 R$
x2 Killer Chance
178 R$
2x Walk Speed
125 R$
2x Jump Power
125 R$
Half Diamond Crafting Time
98 R$
+50 Pet Inventory
98 R$
Triple Egg Open
98 R$
+5 Pets Equipped
78 R$
+25 Pet Inventory
48 R$
+3 Pets Equipped
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dodge or Die · other188,852 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.