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Stage Per Difficulty Chart Obby

Stage Per Difficulty Chart Obby

A Roblox experience owned by Master Obbies.

ObbyENparkourrebirthcosmetics

Stage Per Difficulty Chart Obby is an obby experience created on 2023-05-30. It has accumulated 1,688,296 lifetime visits and 3,387 favorites. The game holds a 54% like percentage. Currently, zero users are playing. The experience features stages ranging from Effortless to Intense difficulty levels.

Description (written by the developer; not a statement by this register)

😀 One supersize stage per difficulty - how far can you get? 🏁 Once you've got as far as you possibly can you can rebirth to collect Master Points to spend on cosmetic items like trails and halos! 👺 Currently features stages from Effortless to Intense, with more soon! 📈 Your progress saves so you can always return to the last stage you completed!

Last updated by the developer 28 Apr 2026, 14:08 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
1,688,296
lifetime visits
54%
liked (1,558 👍 / 1,313 👎)
3,385
favourites (2.0 per 1k visits)
30 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
399 R$
Fusion Coil
299 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other442,463 · 66.7% win
Very Easy · other351,393 · 66.7% win
Easy · other295,200 · 66.7% win
Medium · other193,833 · 22.2% win
Hard · other124,894 · 22.2% win
Difficult · other96,603 · 22.2% win
Challenging · other69,063 · 0.00% win
Intense · other12,619 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0754no change
14 Aug 2026, 11:0654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.