Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
High School Roleplay [NEW!] πŸ«πŸ“šπŸŽ

High School Roleplay [NEW!] πŸ«πŸ“šπŸŽ

A Roblox experience owned by Eastville High School.

RoleplayENschoolsocialgroup-gated

Description (written by the developer; not a statement by this register)

πŸ“š Welcome to Eastville High School! πŸ“Œ Information about our school You must be apart of our group to join in with sessions, join our group here: https://roblox.com/groups/10476288/ πŸ’¬ Here at Eastville we create a wonderful and empowering learning experience that builds on each students interest and unique talents! Within our community students and staff are able to discover and form new friendships while having great activities at their leisure. Our dedicated staff strive each day to make EHS a great place for the community! πŸ”¨ Development Team Credits - Snowy_Harry | Programmer, Builder, UI Design - This campus was bought and modified!

Last updated by the developer 2 Aug 2026, 22:19 UTC.

0
playing (measured 12 Aug 2026, 04:06 UTC)
2,465
lifetime visits
55%
liked (6 πŸ‘ / 5 πŸ‘Ž)
41
favourites (16.6 per 1k visits)
31 May 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Pass
250 R$
Rainbow Nametag
20 R$
Notebook Gamepass
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Eastville High School! Β· welcome1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.