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BLOCKWORKS (Part 1/3)

BLOCKWORKS (Part 1/3)

A Roblox experience owned by Unbounding.

PuzzleENphysics puzzlesfirst-person shooterboneworks inspired

Description (written by the developer; not a statement by this register)

You play as Ray, a former employee of Variance who decides to corrupt Variance's virtual universe full of physics puzzles using a USB. 🧩 Physics Puzzles Puzzle your way through an unpredictable world. Solve, puzzles that may involve dealing with physics. 🔧 💥 Discover Weapons! There are weapons that limit from firearms to railguns. 💣 🌟 Explore every inch of the VVU! Watch the universe bend, glitch, and fall apart with every step you take. There are corrupted enemies along the way. 🌌 -- This game is heavily inspired by Boneworks!

Last updated by the developer 14 Feb 2026, 00:03 UTC.

0
playing (measured 23 Aug 2026, 12:47 UTC)
273
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (7.3 per 1k visits)
31 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Railgun
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entrance · welcome22 · 0.00% win
Tutorial · welcome17 · 0.00% win
Disposal · other11 · 0.00% win
Dungeon · progression6 · 0.00% win
Warehouse · other6 · 0.00% win
Materialize · other5 · 0.00% win
Tower · other4 · 0.00% win
Dematerialize · other4 · 0.00% win
Return · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.