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Anime Boxing Alpha! 🥊

Anime Boxing Alpha! 🥊

A Roblox experience owned by sketchy laboratory.

Fighting & PvPENanimeboxingearly alpha

Anime Boxing Alpha! 🥊 is a fighting-pvp Roblox experience created on 2023-05-31. The game currently has 67 players online. It has accumulated 34,618,068 lifetime visits, 17,903 favorites, and a 56% like percentage.

Description (written by the developer; not a statement by this register)

Anime Boxing is a boxing game about skill and power. Keep your guard up and protect yourself! Try unique styles. 👊💥 EARLY ALPHA ACCESS!!!! 🔬🧪 Tactics: 1. Conserve your stamina and health, keep your guard up only when necessary 2. Weave heavy and light attacks to punish low stamina and health 3. Leverage your style for your advantage 4. Try different gloves that fit your style

Last updated by the developer 31 Oct 2025, 17:30 UTC.

67
playing (measured 10 Aug 2026, 14:05 UTC)
34,618,068
lifetime visits
56%
liked (2,517 👍 / 1,962 👎)
18,264
favourites (0.5 per 1k visits)
31 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0548first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Resolute: Boxing - Alpha Tester Badge · other192,389 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5623 August 2026 — 56 % liked2 September 2026 — 56 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1756no change
23 Aug 2026, 15:0456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.