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Help Me Up!

Help Me Up!

A Roblox experience owned by Versework.

ObbyENCreator CollaborationObbyPets

Description (written by the developer; not a statement by this register)

<2023 YT Creator Town Up Up Up!> Play ‘Help Me Up’ with your favorite creators! You can receive special rewards🎁 until December 10!! [1204 Update] - We simplify the process of selecting creator and subscriber roles - The total number of people in one game has been adjusted to 13! - Add new purchase items - Creators can only use up to -5 blocks ---------------------------------------------------------------------------------- - 'Help Me Up’ is an OBBY game where creators and subscribers must work together to reach their destination🚩. - Creators can help subscribers with very special abilities, and if subscribers reach their destination with help, they succeed! - Earn game rewards and purchase your own pet🐾 and title! - Through the spectator function, you can watch other subscribers play! #Obby #Adventure #Pet #Title #Creator #subscriber #Minecraft #Undertale #GTA

Last updated by the developer 23 Feb 2026, 04:56 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
111,225
lifetime visits
84%
liked (207 👍 / 38 👎)
1,353
favourites (12.2 per 1k visits)
1 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1 STAGE · progression10,667 · 0.00% win
2 STAGE · progression10,507 · 0.00% win
3 STAGE · progression9,635 · 0.00% win
4 STAGE · progression5,841 · 0.00% win
5 STAGE · progression2,842 · 0.00% win
6 STAGE · progression2,383 · 0.00% win
7 STAGE · progression1,908 · 0.00% win
8 STAGE · progression1,905 · 0.00% win
9 STAGE · progression1,521 · 0.00% win
10 STAGE · progression1,010 · 0.00% win
11 STAGE · progression868 · 0.00% win
12 STAGE · progression851 · 0.00% win
13 STAGE424 · 0.00% win
14 STAGE · progression250 · 0.00% win
15 STAGE · progression157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:1684no change
15 Aug 2026, 10:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.