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[UPD] Raise a Morty

[UPD] Raise a Morty

A Roblox experience owned by DRYSPONGE.

SimulatorENparodysimulationsurvival

[UPD] Raise a Morty is a simulator experience created on June 1, 2023. The game has accumulated 3,666,504 lifetime visits and holds 15,726 favorites. Currently, one user is playing. The title maintains a 79% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

😰If Morty starves you lose your Save Slot! 😰 Join the group for sneak peeks and updates! ⚠️Please report any bugs you see in the group! THIS IS A PARODY GAME OF RICK AND MORTY AND WE DO NOT CLAIM TO OWN ANY ASSETS OR IDEAS OF RICK AND MORTY⚠️ 😈Join the group😈 - https://www.roblox.com/groups/15946264/DRYSPONGE#!/about 👍 Like the game for more updates!

Last updated by the developer 5 Aug 2026, 00:54 UTC.

1
playing (measured 10 Aug 2026, 19:32 UTC)
3,666,504
lifetime visits
79%
liked (3,339 👍 / 887 👎)
15,736
favourites (4.3 per 1k visits)
1 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

minigun
649 R$
Immortal
499 R$
2x Cash
359 R$
+3 Multipler
349 R$
Gravestones
259 R$
More Drops
245 R$
2x Walkspeed
239 R$
SUPER Magnet
199 R$
2x Max Health
180 R$
Advanced Growing
129 R$
tips
99 R$
Self Checkout
99 R$
extra save slot
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got Robbed · other697,969 · 0.00% win
Killed a Robber · other567,850 · 0.00% win
Innocent Bystander · other539,248 · 35.3% win
Mr Beast · other467,050 · 23.5% win
Stole From The Gas Station · other452,756 · 11.8% win
Complete First Quest · progression336,000 · 35.3% win
UNLOCKED THE UPSTAIRS · progression330,991 · 23.5% win
Cave Opened · progression209,931 · 23.5% win
Collect an Ore · collection150,633 · 11.8% win
Millioniare · other112,882 · 35.3% win
basketbol · other104,268 · 0.00% win
Morty starved :( · other103,823 · 0.00% win
Caught a Fish · collection101,931 · 23.5% win
Mr Frundles Ending · progression83,808 · 0.00% win
Unlock The Cave Door · progression45,017 · 11.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0679no change
24 Aug 2026, 04:0579no change
14 Aug 2026, 04:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.