RoBlock Factory Tycoon
A Roblox experience owned by EverInfinity.
TycoonENfactory managementresource managementupgrade mechanics
RoBlock Factory Tycoon is a tycoon experience created on 2023-06-01. It has recorded 730,351 lifetime visits and 27,290 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description notes the game is in beta and involves strategic factory management, resource balancing, and machine upgrades.
Description (written by the developer; not a statement by this register)
⚠️The game is in Beta and might be subject to bugs. 🌟 Welcome to RoBlock Factory Tycoon! 🌟 🏭 Dive into the world of strategic factory management! Buy and upgrade machines, manage resources, and balance power to maximize your profits. RoBlock Factory Tycoon offers a unique blend of resource and power management! 👍 Like the game to support future updates! 👍 💾 Your progress auto-saves, so you can pick up right where you left off! 💾 🔌 Master the art of resource management to keep your factory running efficiently. 🚀 Unlock advanced machines and exclusive upgrades as you progress. 💎Premium players get +10% Cash Multiplier! 🎁 Join EverInfinity for +10% Cash Multiplier and a special Group exclusive Machine!🎁 Tags: Tycoon, Factory, Management, Strategy, Building, Power Management, Resource Management, Upgrade
Last updated by the developer 14 Apr 2026, 11:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:05 | 85 | no change |
| 14 Aug 2026, 18:03 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.