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Dinosaur Battle Simulator

Dinosaur Battle Simulator

A Roblox experience owned by Reis Magos.

SimulatorENevolutiondinosaursimulator

Dinosaur Battle Simulator is a simulator experience created on 2023-06-01. It has recorded 6,299,142 lifetime visits and 5,396 favorites. The current player count is 0, with a 54% like percentage. The game involves eating food to grow larger and avoiding bigger dinosaurs while earning coins for upgrades.

Description (written by the developer; not a statement by this register)

⚔️ Start by eating food to get bigger while running from the bigger dinosaurs until you conquer the server 🌎 Earn coins and buy in-game upgrades, hats and skins! Rule the server with style ⚔️ 😍 Remember to like, favorite, and join our group 👍

Last updated by the developer 8 Sept 2024, 16:55 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
6,299,142
lifetime visits
54%
liked (1,811 👍 / 1,533 👎)
5,391
favourites (0.9 per 1k visits)
1 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome3,595,217 · 0.00% win
250 Size · progression2,869,406 · 0.00% win
100 Size · progression2,764,231 · 0.00% win
500 Size · progression2,575,123 · 0.00% win
1,000 Size · other2,185,948 · 0.00% win
2,500 Size · collection1,420,171 · 0.00% win
5,000 Size · progression927,041 · 0.00% win
10,000 Size · other600,057 · 0.00% win
20,000 Size · other387,030 · 0.00% win
30,000 Size · other263,010 · 0.00% win
40,000 Size · other224,622 · 0.00% win
50,000 Size · other184,374 · 0.00% win
100,000 Size · progression89,884 · 0.00% win
150,000 Size · progression48,305 · 0.00% win
200,000 Size · progression29,525 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked2 September 2026 — 54 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3854no change
13 Aug 2026, 23:3654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.