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The Nightshift [Horror]

The Nightshift [Horror]

A Roblox experience owned by The Dreamtown.

HorrorENhorrorsimulationco-op

Description (written by the developer; not a statement by this register)

Yet Another Horror Experience about Working a Nightshift at a Convenience Store in the Middle of Nowhere. Support the game by Donating the Lobby! Supports parties of 1 to 4 players, SOLO is avaliable, BUT the game is better with friends!! :) Premium Benefits: Golden Nametag in The LOBBY! Join the Group to be Notified about FUTURE GAMES!! MOBILE PLAYERS: Your game will be in BASIC 1st person, NOT an advanced type that PC players will have, SORRY! Tags: Mocker, Maria, Horror, Mimic, Scary, Adventure, Story, Murder, Terror, Exit, Fear, Scare, Terror, Flamingo, CreepyPasta, Darkness, Jumpscare, Mystery, Lost, Creepy, Story, Spooky

Last updated by the developer 15 Jun 2023, 19:14 UTC.

0
playing (measured 21 Aug 2026, 07:02 UTC)
26,478
lifetime visits
69%
liked (27 👍 / 12 👎)
164
favourites (6.2 per 1k visits)
1 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Personal Lantern
25 R$
2x Sprint Speed
25 R$
Speedrun Timer
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clocked In · other15,549 · 0.00% win
Clocked Out · progression4,965 · 0.00% win
Slow Worker · other838 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.