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Prehistoric Carnage [PRE-ALPHA]

Prehistoric Carnage [PRE-ALPHA]

A Roblox experience owned by Ateliers Studio.

Fighting & PvPENkaijudinosaursevolution

Description (written by the developer; not a statement by this register)

Prepare for Prehistoric Carnage, where the battle for dominance begins. Unleash carnage as a powerful Kaiju or a savage prehistoric Dinosaur. Engage in combat, unleash devastating attacks, and evolve into more fearsome creatures as you fight to reshape the world. The battlefield is yours—how much devastation will you cause? Coming Soon...

Last updated by the developer 18 Jun 2026, 02:36 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
125,455
lifetime visits
93%
liked (916 👍 / 66 👎)
3,487
favourites (27.8 per 1k visits)
1 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA-GIGA CHAD DONATION
10,000 R$
SEMI-GIGA CHAD DONATION
5,000 R$
GIGA CHAD DONATIONNN
2,500 R$
MEGA DONATION
1,000 R$
LARGE DONATION
500 R$
BIG DONATION
350 R$
GREAT DONATION
150 R$
SMALL DONATION
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester! · other22,072 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0593no change
15 Aug 2026, 09:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.