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Donate Roulette 💸

Donate Roulette 💸

A Roblox experience owned by WonderLabs.

Social & hangoutENdonationroulettesocial

Donate Roulette is a social-hangout experience created on June 2, 2023. The game has recorded 1,217,244 lifetime visits and 4,785 favorites. It maintains an 87% like percentage. Currently, zero players are active. The experience features a donation mechanic where players' items are selected for others to purchase every twenty seconds.

Description (written by the developer; not a statement by this register)

💸 Donate Roulette is a unique take on the donation genre on Roblox, where every 20 seconds a new player is chosen who will have their items available for all other players to donate! 🔊 With voice chat enabled, you can interact with other players and ask for donations, or simply watch the roulette board spinner and see who gets lucky. ⚠️ Your donations are calculated by the clothing and gamepasses you have up for sale, so make sure to put your best items up for auction! Don't forget to say "pls" and "thank you" when you're asking for donations, and be sure to check your pending robux at https://www.roblox.com/transactions.

Last updated by the developer 5 Dec 2024, 09:54 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
1,217,244
lifetime visits
87%
liked (4,115 👍 / 599 👎)
4,779
favourites (3.9 per 1k visits)
2 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Clone Tool
399 R$
Double Time
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome430,201 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0687no change
14 Aug 2026, 14:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.