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OYAMA ELECTRIC Main Game

OYAMA ELECTRIC Main Game

A Roblox experience owned by 大山公式グループ(鉄道グループです).

Last updated by the developer 14 Feb 2026, 09:44 UTC.

0
playing (measured 11 Aug 2026, 19:04 UTC)
3,357
lifetime visits
20%
liked (6 👍 / 24 👎)
33
favourites (9.8 per 1k visits)
2 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

駅員パス
60 R$
貨物列車パス
50 R$
寄付
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Brazil did it! · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.